Martial Activities at WoW II

Official Schedule is online!

HEAVY

  1. Torchlight tourney, Friday eve, 21:00. Structure at discretion of MIC.

  2. Castle Battle, Saturday morn. 30 minute time limit. Attackers resurrect, defenders do not, and are also encouraged to stay where they fall, within safe reason. Each side defends/attacks. Timed battles, best time wins war point.

  3. Woods Battle, Saturday noon. 30 minute timed battle. Presiding coronets will place three fixed banners, at their pleasure. Army holding most banners at end wins war point - this will be a resurrection battle.

  4. Field Battle, Saturday afternoon. Best of three, un-timed, last man standing. Winner gets war point.

TARGET ARCHERY

Target archery War Points will be determined by the cumulative scores from each side. We will shoot at a variety of period targets such as wands, wreaths, castle slots and distance. There will be one timed round. War Points will be shot throughout the day.

For fun and warm up, there will be stationary as well as moving and drop down targets. Other specialty shoots will be scheduled throughout the day such as archery 'Tic, Tac, Toe' and 'Poker'. This includes a youth challenge.

A Friday night torch-light shoot @ $2.00 a head will go toward the event's breast cancer fun raising efforts.

RAPIER

Castle, woods, field battle to be duplicated for light (rapier), with times staggered so not to overlap. Torchlight tourney will occur at discretion of Rapier Marshal. War points to winners.

CAVALRY

There will be Cavalry tournaments following the theme of the event. For a Cavalry Information Packet, information about the tournaments, riding or bringing horses on site, please contact the Cavalry Marshals, Lord Bjorn and Lady Ursula.

ADDITIONAL MARTIAL ACTIVITIES

Additionally we will have Youth Combat and Thrown Weapons competitions, with details to come. All will be awarded War Points.

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